Surgeon Simulator 2

After the announce of Surgeon Simulator 2 at last year’s Game Awards. Bossa Studios have announced the release date and also some more up to date and in-depth trailers, so I thought I’d pop one in the blog for posterity. Last year I was contracted to work with the SS2 team to help flesh out the narrative design of their expansive sequel to the original hit game. The aim of creating a full first person experience with multiplayer and a UGC platform. Needless to say that Nigel and his antics wasn’t going to cut it this time around (puns so very much intended — I live for it).

While at Bossa, I created world building documentation, helped concept the player characters and worked with the artists to bring the characters to life. Worked closely with gameplay and system designers to bring all the aspects of the game into a nice cohesive package. And created the initial blueprint for the campaign and the NPCs running the show.

It’s been wonderful to see the foundation I laid with the team be built upon and the public reception to this game being so positive. I personally cannot wait for this strangely joyful blood-spattered game I loved working on to be released this summer.