The Bradwell Conspiracy, a five year long indie project, published by Bossa Studios. Released on PC, consoles and mobile on Apple Arcade. I was second-in-command on this project, with my primary responsibilities being Art Direction and Narrative Design. I was hands-on with nearly all aspects of the game’s production: devising the look and visual pipeline for the game, creating models and textures, lighting, VFX and animation sequences. I was also responsible for managing our freelance art team but also the outsource studio we worked with (Ryse Up) for additional support on tech art and lighting.

Below are some screenshots and production images for a quick snapshot of my work and process.


Shipped Product

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Process

An example moodboard created for the use of our level designer to communicate the tone and rough design ethos we wanted for the museum level.

Example of feedback cycle with Bradwell’s 2D and Concept Artist Sarah Ford (click for large version)

Render target image created during pre-production.

Example of a paintover produced to give asset creation and placement guidance, environmental details, as well as some initial lighting design.